Dungeon World
Gaming
Why I Chose This Book
In the Spring of 2016, I tried game-based learning for the first time. The classroom activity I designed was a simple hack of the award-winning, tabletop role-playing game, Dungeon World. Although my activity has taken on a life of its own, I remain indebted to Sage LaTorra and Adam Koebel for writing this love-letter to classic, tabletop role-playing games.
